﻿using System;
using UnityEngine;

namespace New_Folder
{
    public class TestTransform : MonoBehaviour
    {
        public Vector3 localVector;
        public Transform cubeTrans;
        
        public void Awake()
        {
            
        }

        public void Update()
        {
            var worldPos = transform.TransformPoint(localVector);
            cubeTrans.position = worldPos;
        }
    }
    
}